14 Days With You - The Completionist's Codex: Navigating All Dead Ends
Author: Visual Novel Team Last Updated: January 5, 2026
Welcome to the definitive survival guide for 14 Days With You. This psychological horror visual novel, developed by cutiesai, operates on a deceptively simple premise: your choices matter, but only the ones Ren allows you to make. Understanding the game's "Dead End" system is crucial to progressing through Corland Bay's 14-day nightmare.
Understanding the Dead End System
14 Days With You subverts traditional visual novel mechanics by making player agency an illusion. Dead Ends are not "bad endings" in the conventional sense—they are narrative checkpoints that force you to comply with Ren's obsession.
The game currently extends through Day 5.5, and each day contains mandatory choices that must be made correctly to progress. Ren's presence is required for the story to function. Any attempt to distance yourself from him results in immediate failure.
This design philosophy mirrors the restrictive nature of a yandere's control over their target.
Day-by-Day Survival Guide
Day 1: The Library Encounter
Your first meeting with Ren at the Corland Bay library sets the precedent for the entire game. After meeting Ren, you must invite him over to your apartment and respond to his text messages.
Ignoring Ren's texts or failing to invite him results in an immediate Dead End. The game will not progress past Day 1 without establishing this connection.
This establishes that Ren's involvement is non-negotiable from the very beginning—the protagonist, referred to as "Angel" by Ren, cannot escape this relationship.
Day 2: The Domestic Invasion
Strange occurrences plague your apartment—missing laundry and creepy footsteps in the hallway signal that something is wrong. When Ren returns from shopping with an umbrella, you are presented with two options: go home alone or return to the apartment with Ren.
Choosing to go home alone results in immediate failure. You MUST return to the apartment with Ren to progress. This choice also determines the fate of your neighbor, Olivia, though the full implications won't be clear until later.
This day establishes that your "safety" is now dependent on Ren's proximity—the missing laundry and footsteps are early signs of his stalking behavior, but the game forces you to accept his protection.
Day 3: The Mandatory Social Trap
This is the most counterintuitive Dead End in the game. When Teo invites you on a double date, declining the invitation—which seems like the "loyal" choice for a romance path—results in a Dead End jumpscare. You MUST accept Teo's double date invitation to progress.
The Day 4 narrative (set at an aquarium) is structurally dependent on the social interactions and jealousy triggers established during this date. Ren needs to witness you with others to escalate his possessive behavior. This is a "bottleneck" narrative design where the developer forces specific social conflicts to advance the psychological horror elements.
Many players instinctively want to stay home with Ren, but the game punishes this choice. The lesson: Ren wants you to go on the date so he can prove his superiority as a protector by "rescuing" you from it.
Day 4: Exploring Ren's Apartment
You stay overnight at Ren's home and discover disturbing evidence of his obsession. While Ren is away, you can explore his apartment, but attempting to explore too deeply or trying to leave results in a glitched Dead End sequence. You must wait for Ren in the kitchen to progress safely. This day introduces glitched dialogue options—text that appears red, shaking, or partially unreadable. These are not technical errors but narrative cues showing Ren's control over the game's reality.
Ren's apartment contains furniture identical to yours, suggesting years of meticulous planning. You'll also find hair dye and concealer in his bathroom—evidence that his pink and blue ombre hair is a wig, and his "soft boy" persona is carefully constructed. If you're pursuing the Mean Path (see Secret Ending section), you must choose "I enjoy seeing it" when discovering evidence of Ren's violent tendencies, rather than being repulsed.
Day 5: The Phone Notification
You witness a disturbing text message on Ren's phone, and this day features the most complex branching. The Kind Path involves ignoring the message and continuing the relationship. The Mean Path requires confronting Ren and asking him to leave.
The Secret Path demands a specific combination of previous Mean choices across all five days. Your ending (A, B, or Secret) is determined by your accumulated choices, not just this final decision.
The Dead End Secret: Unlocking the Hidden Path
The "Dead End Secret" represents the current pinnacle of hidden content in 14 Days With You. This path reveals the "REDACTED" persona—Ren's true identity beneath the soft boy mask. Unlocking this requires playing the ENTIRE game (Days 1-5) with a consistently "mean" personality.
From Days 1-3, select the most abrasive or dismissive dialogue options for EVERY character—be rude to Teo, dismiss Leon's attempts at friendship, and show minimal warmth to Ren (but still make the mandatory choices to avoid Dead Ends).
On Day 4, when discovering evidence of Ren's obsessive or violent tendencies, choose "I enjoy seeing it" rather than "This is disturbing" or "I should leave." This signals a shift in the protagonist's psyche, aligning them with Ren's darker nature.
On Day 5, after witnessing the disturbing text message on Ren's phone, you must ask Ren to leave.
This unlocks a unique CG showing Ren's true appearance, revelations about the "REDACTED" identity, dialogue that doesn't appear in the "Good" or "Bad" endings, and insight into the childhood friend connection.
The Secret Ending subverts the "Kindness is a Reward" trope found in 99% of visual novels. In 14 Days With You, hostility is the key that unlocks the door to Ren's authentic self.
Dead End Quick Reference Table
| Day | Critical Decision Point | Correct Choice for Progression | Result of Deviation |
| Day 1 | Library and Text Response | Invite Ren and Answer Him | Dead End |
| Day 2 | The Shopping Return | Return to Apartment with Ren | Dead End |
| Day 3 | Teo's Date Invitation | Accept the Double Date | Dead End / Jumpscare |
| Day 4 | Exploring Ren's Home | Wait for Ren in the Kitchen | Dead End / Glitch |
| Day 5 | The Phone Notification | Path Dependent (Kind/Mean) | Ending A, B, or Secret |
Advanced Mechanics: Glitches as Narrative Tools
Throughout the game, you'll encounter dialogue options that appear red and shaking, partially unreadable, or duplicated with one version glitched. These are not bugs—they are Ren's direct interference with your choices.
When given the option to "stay the night," you might see two identical "Stay the night" options (one normal, one glitched) with no option to leave. This implies Ren has "deleted" the option to leave, forcing you to remain in his presence.
If you decline certain invitations (particularly from rival characters like Leon), you may enter a "void" space—a black screen where Ren directly addresses you. In these moments, he sometimes reveals that he WANTS you to accept these dates so he can intervene and prove his superiority.
Tips for Completionists
Save before every major choice using multiple save slots to explore different paths without replaying the entire game. The Mean Path is emotionally difficult—many players find it challenging to be consistently rude, especially given Ren's "soft boy" presentation, but this is the path to the deepest lore.
Keep notes on which dialogue options you've selected, as the Secret Ending requires consistency across all five days.
Hidden throughout Days 4 and 5 are sequences of binary code that the community has translated to reveal messages like "hi angel" and "error i see you"—evidence of Ren's awareness of the player.
Pay attention to memory flashes on Days 4 and 5, which suggest that Ren is a forgotten childhood companion, and his 13+ year obsession is rooted in this past connection.
Content Warnings
14 Days With You contains yandere themes and obsessive stalking behavior, psychological horror and manipulation, implied violence and threats to side characters, meta-narrative elements that break the fourth wall, and mature themes (18+).
The game is designed to make you uncomfortable. The Dead End system is intentionally restrictive to mirror the experience of being trapped in an obsessive relationship.
Next Steps
Now that you understand how to survive Corland Bay, explore our other guides for a deep dive into Ren's dual personas and the REDACTED identity in the Character Analysis, and a detailed breakdown of all possible conclusions in the Endings Guide.
Remember: In 14 Days With You, survival doesn't mean escape—it means learning to navigate Ren's carefully constructed reality.